Shake 'n' Sense
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Published on Mar 2, 2012
Shake 'n' Sense is a novel yet simple mechanical technique for mitigating the interference when two or more Kinect cameras point at the same part of a physical scene. The technique is particularly useful for Kinect, where the structured light source is not modulated. It requires only mechanical augmentation of the Kinect, without any need to modify the internal electronics, firmware or associated host software.
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Top Comments
capocapop 1 year ago
couldnt find some1 that didnt have the flu to narrate?
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airsofteer 1 year ago
The Kinect is the most important thing Microsoft has made, it seems, for the past decade.
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All Comments (22)
EdogaruTech 1 month ago
So simple, so effective!
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soniferous 1 month ago
so they have to mate a Kinect with an Xbox controller
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michelebenbenben 1 month ago
:D brilliant! so simple and so effective!
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Derp Man 2 months ago
it really help inventing or make some technologies possibble!
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Chealy Te 3 months ago
any guide how to get this done from hardware need to software and how to setup ? ..
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Arthur Sakharov 7 months ago
What an amazing technique!
I have no idea how did you figure it out, but it really helps a lot!
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JRprofucktions 9 months ago
The best solutions are the simple ones, nice find :)
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Dunstkreis1 9 months ago
vol-WHAT? couldnt here you!?
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Blurns 9 months ago
Artificial Eye-Saccading?
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WiztotheIzzard 9 months ago
This is not the same as a stabilizer or image stabilization, infact, it's quite the opposite. This is moving both the point IR source and camera in the same direction and speed. This causes the light points move with it, the points the sensor sees are static in relation to the sensor itsself (at negligible reduction of resolution), while the images from all other sensors are moving in random different speeds, relative to the one Kinect, putting them in a blur... Thus, easier to filter out.
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