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XNA/C# Basic tile game/engine tutorial - Part 3

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Uploaded by on Jul 2, 2010

This is the second part of my tile game tutorial, I have used the map editor made in the first tutorial to create a map. Now i'm goin to show you how to make a game!! This tutorial will cover loading maps, scrolling maps and collision detection. Comment, rate, subscribe!!!!

Part1 - http://www.youtube.com/watch?v=mvie2SLwVOw
Part2 - http://www.youtube.com/watch?v=PlkeQihhZ4Q
Part3 - http://www.youtube.com/watch?v=CS5bY2RCaJ8
Part4 - http://www.youtube.com/watch?v=waSdN7jT6HU

The project along with the content can be downloaded at http://www.4shared.com/file/jjM-pMdF/TileGame.html

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Uploader Comments (MrDeathNote1988)

  • hello dude im a complete begginer yes i know my spelling is horrible i had some one ramble on about my spelling any was im trying to figure out where to start i know XNA is super easy but you need C# to do anything with XNA at the same time where should i go first?

  • @who885 I'd advise you to learn how to program in C# before going near XNA. XNA is very simple to use but you still need to know how to program. I think you should get yourself a book on C#, something like a sam's teach yourself book. This should give you enough grounding to then move onto XNA. There are alot of good XNA tutorials out there so you should be all set by that point. If you want to know more you could watch gyrovorbis' getting started vids, there is some good advice in there.

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  • sorry but...i think when you are "explaining" the code you are simply just reading out the code in english, like drawOffset.X...

    I think it's better to explain why do that formula do the job instead of reading out it =D

  • good tutorials

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