Discovered a few neat things about Noob Saibot in tag mode today.
1. His EX Disabler can be comboed into mid-screen when cancelled into from a move with a lot of hit stun, for example, Sub Zero's B1, 2.
2. His disabler and his EX disabler effects only end when you hit the opponent with Noob. If your tag partner hits the opponent, the effect still remains until its time runs out.
3. If you combo into a EX Disabler, you can quickly follow up with another combo opener, effectively treating the EX Disabler as a reset.
4. While the EX Disabler is active, the opponent has to be aware that to break the combo they have to press Back and Block, not Forward and Block.
5. You can go into Noob's black hole reset from his fast tag jumping roundhouse kick, though as usual this can be escaped with a tech roll.
The video demonstrates two examples of this, the first being a one meter version of the combo that is actually a fairly viable 80% (20%, 23%, 37%), and the second one uses three meters to squeeze out another 7% in the corner using Noob's EX Upkicks. Another interesting thing about using these resets in conjunction is the whole thing has a whole lot of forward motion, meaning that you can put the opponent in the corner all the way from mid-screen.
Though tag mode isn't treated seriously, this could certainly be a fun one to spring on friends in a casual tag match!
Inputs
FJP, 22DF3, BB, FJ1, B12, DB-Tag, FF, 22DF3, BB, FJ1, B12Tag DF2 DF3, NJP, B2, B1214DB3, 21DF3
Great stuff! Keep in mind though, the Spirit Ball assist combo can be dash followed by up to three more B1,2 sub zero combos, with the last one getting canceled into ice ball, just as the first Spirit Ball effect fades, allowing to reset the same assist combo (one more bar), thus making it a 100+% damage combo. So there's no reason to continue with blackhole reset AFTER the tag assist.. However, I was blown away by the breaker mention! I thought the reversed controls effect useless in this combo
TheParnak 4 months ago