Platform Masters development (November 24, 2011) - Jeremy's House finished
Uploader Comments (ulillillia)
Top Comments
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Air taxis ARE the vehicles of the future.
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I'd master your platform ulillillia, if you catch my drift
no homo
All Comments (275)
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See PM's site and the "parallax" section for details on what parallax scrolling is. I'm pretty much the sole designer of the game... outside the audio creation. I have a few contributors making good music for this game. You can contribute music and sound effects if you'd like as well. See PM's site's audio section for the details. Visit platformmasters spec c o m for in-depth details about PM (at least for what's publicly available).
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@ulillillia What means parallax scrolling? If its the jumping them i must say its hilaruously awesome! I started the long way of learning game-developing and i think you will be my inspiration for the next cpouple of months. Keep up...oh and, really, really well made game and the details. How many people are you working and how much time you puted into making this from scratch. Thanks for the answers and keep up i sub.
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I MUST play this game. The more I watch your videos, the more fascinated I become and the parallax scrolling looks amazing as hell...
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sooo much better..mmkayy...
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Game play is not my focus right now. I need to redo the character's animation before most of the game play stuff can be done (otherwise my efforts will only get undone).
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It looks good, but the gameplay could use a little work. The jumping physics seem really floaty.
Hold on a second, If it's entirely 2D, how's the ground rendered? Mode 7-type transformations?
chrisxdeboy 3 weeks ago
Nope, not mode 7. I have no idea how to do mode 7. Instead, I'm using, in a way, about 2000 layers of scenery objects rendered in a special way. See my 110-minute-long "making ground decals" video for details and you'll see how I make ground decals. The overview video shows the result when I get to Lake Keveran and Lake Keveran is beautiful from about 1000 feet above.
ulillillia 3 weeks ago
This game needs more mirrors! Just kidding. But I find the main character is hard to see with the motion of the background. Not so much in the air, but close to the ground, against the colorful city backdrop.
IdeonFukkatsu 1 month ago
Even the largest of mirrors are but a few pixels. A typical floor-to-ceiling mirror might be 32x48 pixels, quite small (and that's at the distance where the character is).
ulillillia 1 month ago