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Zbrush 4 - How To Use MULTI MAP EXPORTER

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Uploaded by on Aug 15, 2010

if ya feel like saying thanks for 3 years of free lessons:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5LY9...

UPDATE: I'm Currently Using Zbrush 4, so please check current videos.


Hi everyone!! It's been a while since I posted a new Tutorial so I wanted to get to work on as many ZB4 tuts as I could. Hope you find them useful!!

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Education

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  • @TheChampOfJustice

    4R2 and same problem O.o

  • Maybe you could help me with something.

    I'm using zBrush 4R2, and everytime I use MME to get texture maps, both my Ambient Occlusion and Cavity maps come out completely black and I have no idea how to fix it. Any idea how to fix this? Any help would be appreciated.

  • Hahaahm thanks, your tutorials are really great

    

  • when i load everything into 3ds max nothing shows up in the view port. why is that?

  • is there a tutorial anywhere that shows you how to merge maps from multiple subtools using MME? all my maps just stack on top of each other instead of next to each other when I try to merge them into one map

  • @MrMortis86 try to decrease the displacement value and check the system unit scale...

  • Great video, it was really helpful so thanks very much :) Only problem I'm having is to do with the displacement maps. I followed the tutorial exactly as you went through it but whenever I try to render with the displacement maps set up I get nothing, just a black space. With the other maps activated it's fine, but if I add displacement map and the height settings I just get an empty render window. Is there anything you could suggest?

  • Thank You! I've been trying to get a UV'ed character over to Max for a long time and with your tutorial I was finally able to do it. Great tuts!

  • @hardgoree ZBrush doesn't use them, one of its only downsides.

  • theres NO SPECULAR MAP???????????

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