Metroid Untitled game demo 6

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Uploaded by on Jun 29, 2008

new stuff:

-Samus sprite origin now center

-Bigger view (the same as the GBA resolution

-New Music system. When you get an item, the music stops, and after the fanfare, the music begins again.

--More new stuff

-A new item: Very Super Missile
with infinite ammo :(

-Rooms edited to make them bigger a little

-New rooms: big room after the morph ball passage room at the end, Item room for Very Super Missle.

Category:

Entertainment

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License:

Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (Kargaroc286)

  • this is the worst metroid game ever

  • and the big missles are supposed to be a very late item too. there's a reason why it plays the samus fanfare when you get it.

    it was actually from a dream i had when i was younger. i just had one recently (2007), and it was the final part (with tourian).

    if i put all those dreams togeather into one game, filling in the blanks with the best super metroid stuff, you would get a game that's better than super.

  • it's supposed to be a late item in the game.

Top Comments

  • lol samus wants to walk in the air when she jumps

  • The Bombsnake is awesome^^

Video Responses

This video is a response to My Metroid game demo 5
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All Comments (25)

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  • you should try to make a jump animation. Good luck with it! I might post a vid of my metroid project soon...

  • I LOVE IT! Do you think that you could post a video of how you did it.

  • nice bomb physics

  • It made me lol, until I saw the "big missile" and the partical effects. =(

  • @DarkPhobos15017 I think it is...

  • This looks like Metroid Fusion.

  • @Amaroqdricaldari haha! thanks! and I got it down! thank you, and I'll look into making that madness game.

  • @achanceofclouds Its simple paralax scrolling. There are multiple backgrounds, each layer behind the other. Every layer moves at a different speed, usaully the second and third layers move more slowly, giving the illusion of depth and distance. Unless you want to make the forground (where you are standing) to move slower than the background, perfect for making a game that will cause you to decend into madness.

  • The jumping animations and doors need work.

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