C64 - Teenage Mutant Hero Turtles

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Uploaded by on Dec 8, 2007

C64 - Teenage Mutant Hero Turtles von Mirrorsoft, 1990

http://www.mingos-commodorepage.com

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Entertainment

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  • likes, 3 dislikes

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  • What a LOL at 00:10

    Fire, we gotta get april out.

    Press fire to start.

    Isnt that kinda the problemo here? =)

  • man this looked a lot better as a kid..

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All Comments (43)

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  • The music sounds like this. "Dit-dit-dit-dit-dit-dit-dit-d­it-dit-dit-ditditditdit-dit-di­t-dit!"

  • Aw, you stopped before the boss fight :(

  • @nicholasthetaylor true, on the C64 a design error in the 6581 SID was used for playing digis, no extra hardware

  • @nafcom I didn't mean that you misunderstood owt. I have never written anything soundwise for either the nes or c64, so I don't know much about their limitations, apart from listening to what other people got out of the machines. The NES was kinda different in that additional hardware was included in the cartridge to handle the sampled sounds. To my knowledge, this didn't happen with c64 carts. I don't even think that either turtles games were available on cartridge.

  • @nicholasthetaylor : Point is, his statement is technically wrong. So no, I didn't misunderstand TheOldschool81's statement.

    Apart from that I agree with you of course :)

    

  • @nafcom I don't think its the quality of the sound that's the thing people are having a problem with. Itsthe tune that's playing. The music sounds great and everything, but it isn't the turtles tune from the arcade machine. I had this back in the day and felt this way about it at the time. Great port though and lots of fun. FINALLY, the turtles game actually came out

  • baselines got me dancing

    Love it !

    LOL

  • This looks like a color gameboy port.

  • @TheOldschool81 : You don't what you are talking about:it's not the programming that is bad but they wanted to have SFX and music playing at the same time. Due to the fact that you sometimes have 2 SFX at the same time,this ate up 2 of the 3 sound channels the C64 SID (NES has 5) had available so Jeroen Tel had only 1 channel left for the music and considering this he did a very good job in using instruments multiplexing, especially in later levels! Otherwise it would have sounded much thinner!

  • Thing is the arcade game is great, every home conversion of this sucked big time.

  • Never really got into this game much....thought the controls were too unresponsive....i think i even broke a joystick trying to wrestle jump-kicks out of the fucking turtle....

  • @melvointhr main Problem here is that the NES soundchip was inferior to the almighty SID chip. This was just bad programming.

  • Wow the sound it awful.  NES version kicks this version's ass.

  • code on any 65xx chip.. you won't find a lot of difference ;-) . I do know coding on a SNES with few registers / 8 bit addressing was a PITA.. esp for the rotation and zoom stuff.

  • I prefer the original TMNT game. Just seemed alot more varied and visually pleasing

    I always found that while this was a good game, it was too repetitive. You were essentially doing the same thing over and over and it got quite boring after a while

    Still a good game overall

  • Actually, the C64 used the MOS 6510 which was the successor to the MOS 6502 chip used in the NES.

    Additionally, the C64's SID chip was vastly superior to the NES.

  • I can't remember them being competetors. I remember Nintendo and Sega being competetors though.The NES used the same 6502 processor as the VIC 20,C64,Atari 7800,Atari 8-bit computers and Atari Lynx.The C64 used a slightly different version of the 6502 called the 6510. If you look inside these consoles,you'll be able to see the small rectangular chip about 1.5" long and .5" wide.

  • The NES sound chip was still vastly inferior though...

  • The C64 and the NES used the same processor. Hell Commodore owned MOS who created the 6502 processor which was in the Apple II,Atari computers and consoles and the NES itself.

    The C64 could animate sprites just as well as the NES, examples of this are Mayhem in Monsterland, Creatures 1 and 2, Turricain 1 and 2 among others.

    I would say they were just about even, the NES had better scrolling abilities than the C64 and had some extra channles for sound.

  • The NES could animate simple sprites better, while the C64 only really shined in the sound department. I highly doubt that they used the same processor, though they were both 8-bit machines. Remember that Nintendo and Commodore were competitors at the time.

  • I really tried to play Battle Nexus but I just couldn't play through it enough to unlock the arcade game. I just hated the basic gameplay in the NES version & think it is truly sad that that is the best official home version of that arcade game. Truly sad, for how huge it was. I don't know though, I haven't seen the Amiga version.

  • I have TMNT 2: Battle Nexus for my GameCube. Yeah most of the voices are taken out, and the soundtrack is different because of license issues. I think the NES version is the best, but at least TMNT2: BN keeps the graphics and gameplay the same as the Arcade (and the turtles still say "Cowabunga!" as well).

  • not sure they used the same processor, been a while since i looked it up but i used to program for the C64 (and while i was interested in programming for the NES, it wasn't really an option for me as a kid)

    i do know the systems had different capabilities. for example, the NES had 56 colors, and each sprite could use 4. the NES had 16 colors, and each sprite could use 3. the sound synth was way better on C64.

    some games were better on C64. i remember 'skate or die' being one of them.

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