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XNA Tech Demo - Platforming game concept with spiralling level design

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Uploaded by on Mar 12, 2009

This is a concept for a 2½D platformer using Bézier curves to provide a 3D track for the player to follow. It is an extension of my Bézier curves implementation with several changes:

~ Bézier curve code changed to use De Casteljau algorithm - infinite control points
~ Movement has been changed to include acceleration/deceleration
~ Jumping implemented
~ Able to adjust control points along Z-axis
~ Player placeholder faces correct direction along curve

The camera style is somewhat like that of Pandemonium (PS1, Saturn) with a camera staying a fixed distance from the player as they follows the curve.

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  • Cool! This is heading in the direction of Klona Door to the Phantomile. Spline maths is very hard (at least I find it hard). I have done a little bit of work with XNA but mostly sprite blitting.

  • Very original, I think it would have made a neat game.

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