Amiga Longplay [099] Antheads - It Came From The Desert II
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@whenultra Nope - in 1990 the Amiga was still a viable platform in the US, and Cinemaware considered the Amiga versions of their early games the definitive editions. It wasn't until the advent of texture-mapped "3D" games like Wolfenstein and (the real game-changer) Doom that the PC had any advantage in games technology over the Amiga - in fact the Amiga still does aspects of 2D (in particular scrolling) better than any PC ever could, but an emulator can't show that.
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Memories:
Finding the nest by complete fluke, completing the game but never managing to find the nest on later replays. The expression on the evil doctor's face (High Octane Nightmare Fuel for an 11-year-old). The atmosphere (dear lord, the atmosphere!), after dark I had to play it with my Walkman providing music if I intended to sleep. Finally getting to smooch Dusty after falling hard for her in the first game (hurrah!). Yep, it was a good summer holiday, 1991. :)
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@workon1t The graphics were amazing for their time - the game mechanics were simple though. Cinemaware pioneered games that were more works of art than videogames, though some of their later stuff showed that they could code when they wanted to. To show just how advanced these graphics were, you need only look at the DOS version - EGA being the only affordable graphics card at the time (and *still* the Amiga cost a third of the price).
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@BattyAdroit It's worth mentioning that in technical terms, the Antheads Data Disk had to contain the new game executable, the new graphics (Billy/Dad, destroyed lab background, evil doctor and Ant Head animation for *all* characters), plus the tool used to generate the disks with the new game - all in 880k(!).
Also, in monetary terms, the Data Disk retailed at half the price of the original game (a little more for the limited-run boxed version), so you're right - neither lazy nor cheap.
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@BattyAdroit It's worth mentioning that in technical terms, the Antheads Data Disk had to contain the new game executable, the new graphics (Billy/Dad, destroyed lab background, evil doctor and Ant Head animation for *all* characters), plus the tool used to generate the disks with the new game - all in 880k(!).
Also, in monetary terms, the Data Disk retailed at half the price of the original game (a little more for the limited-run boxed version), so you're right - neither lazy nor cheap.
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@donboy65 ya me to i get scared of the eyes and there snappers and there big red backs
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46:38 scared me with its sudden close up of the ant!
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Not once in the 5 years since the defeat of the mutant ants had anyone expected that there was a second queen - thirsting for the destruction of all that is human! The most eerie game ever coded!
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love this video. Never played it to the end.
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5 years and that guy Ice is still acting like a smuck. It certainly is a secluded area :p
it's not lazy at all, in fact, it was a well thought out way to create a more content, using established characters and assets. To get this version, you had to mail a check to Cinemaware, and you would get an update disk that let you create a new game, from your original ICFtD disks. This way, you got a continuation of the original story, and they didn't have to rebuild a game engine, or market a new box at retailers.
Now a days, we call these "expansion packs."
BattyAdroit 3 years ago 21
Original version was one of my favorites. Cinemaware titles had all their very own disctintive ambience. Quality of graphics sufficient for me !
workon1t 4 years ago 15