No Bomb, No Death, No Death Trance, All Spell Cards Captured.
Thanks to Drag for recording my replay.
With the full release of the game, I decided to finally quit slacking and get around to Stage 3.
The stage portion isn't hard once you know what you're doing. Fairly simple stuff, but Kogasa at mid-boss is where you need to be a little more precise, especially during her spell card.
In comparison, the stage is a joke compared to Yoshika's non-spells which are probably the scariest part in her boss fight. The bullet dense waves can sometimes prove to be unpredictable. Her first spell card is easy once you develop a streaming strategy.
Her second spell is probably the most BS out of them all. Sometimes she can really trap you if you aren't careful. It's true danmaku. No reflex or twitch-dodging, just straight up careful pattern reading. Thankfully during this run, the game decided to be forgiving and not put any impossible fields of bullets allowing me to capture it with ease. Maybe it's just me, but it felt a lot harder trying to capture this attack in the trial version.
Her third and final spell card requires quick precision in order to squeeze through the lasers and grab the souls that she spawns to try and heal herself. If you've watched my trial Perfects, you may remember me using Sanae since she was well balanced. Well this attack pretty much reverted me back to Reimu since you need to constantly deal damage to Yoshika to bring her health down. I wasn't able to actually squeeze through the lasers at one point so I played it safe and sat just below her.
Lastly, Rigid Paradise is full of win.
And then I found out Ten Desires was released. I always seem to miss these things.
Adam5396 6 months ago