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Unity RPG tech demo - Week 32: Pirate island prototype - Subvert Games

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Uploaded by on Sep 2, 2011

Read more information in the blog: http://www.subvertgames.com/blog/32

Music: Kevin MacLeod (http://incompetech.com/) licensed under CC BY 3.0

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Gaming

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  • how you going to texture it?????

  • @merccc1 I think he models them in another program. For modeling, I recommend Blender, Carrara, Jaguar, and 3ds max. They are all good.

    I think what he did was create a big map with some buildings and just added the other small details (some of the walls, and the decorations)

    But it's really better to just model every little thing then just put it together so that when you add the colors to the models you can individually add colors :)

    Hope that helps

    XD

  • I like it, how do you go about making something like that (the town). I dont get how you make a town with all the close buildings looks so organic and norm instead of like seperate objects stuck together. Do you model the town and then import it or make tons small things and is their a way you make vid show how did it a little maybe please ?

  • amazing!

  • Very nice. It has a good layout and scenery part as well.

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