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Another World making of

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Uploaded by on Jan 17, 2007

A scene used for the game Another World (known as Out Of This World in the US and Outerworld in japan)

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Entertainment

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Standard YouTube License

  • likes, 16 dislikes

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  • that's how the old games were made: talent, and passion, not only money and technological stuff!!!!

  • 16 seconds of history.

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All Comments (52)

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  • @devuurheer

    Its not fake. The game uses a technique called rotoscoping which allowed the programmers to storyboard and record cinematics on tape, and recreate the cinematics on the computer using the tape as a reference so Lester could move realistically.

  • @fraitaly So true.

  • A guy and a camera, in his garage, making an everlasting impact.

  • How cool is that?..

  • @duffywolves A feat only matched by ICO and Shadow of the Colossus on the PS2 and Dungeons of Daggorath on the TRS-80 Color Computer

  • The best adventure-action game ever. every minute what I spent with this game was worth it! a true masterpiece! thank god for the amiga emulator, I can re-feel those goosebumps again when I was young and played this game....

  • @soylentgreenb yeah, i'm interested :) and i'm looking forward to try out this years newcomer "from dust"... eric chahi is also working on this project; and i know when he gives his name for a game, well... then it'll be awesome... hope, he won't let me down this time :)

    also heart of dakrness is just GREAT!!! and i hate IGN for calling HOD a mediocre game >:(

  • @LivingDog94 Safe, conventional and lowest common denominator is the only viable business model if your game takes 500 man-years to develop.

    Failures don't cost that much when its one dude working in his spare time. If you get the gameplay right you can look like a dog and still make a big splash(think minecraft). Problem is, for every Eric Chahi or Markus Persson there's a hundred others you will never hear of who really put their heart into it, did their damndest and failed spectacularly.

  • @TomeeDee86 It was designed and developed by one guy, Eric Chahi. Someone was brought in late in the development cycle to do the music and lots of other people were brought in for generic stuff, like porting to other hardware platforms, designing packaging materials, distribution etc.

    If you're interested GDC has a post mortem of the game which goes into great detail.

  • Great!!!!!!!!!! Very cool!!!!!!!!!

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