Skirmish, brand new ACE2
Uploader Comments (Waaaghster)
Top Comments
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That wasn't your sound card, that was the combat deafness effect in ACE 2.
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4:10 Yes I get that too. It's not a bug, its the sound card. ArmA tried to make it sound soo good, that modern technology couldn't withstand its greatness...
All Comments (36)
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ACE2 looks beautiful
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@shootcentermass Obviously you know shit. U are dumb and dont understand about what was all this conversation here.
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ireally wanna play this game but i need a cd key hook up...ill trade a cd key?
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@airsoftjunkie2 How can you do this?
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i cant stand Dragon Rising.
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@Waaaghster Game is at patch 1.07 at the moment
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@Waaaghster I played on that patch, I checked almost all patches and it was always the same. Its annoying to play like that. I neded to always stand or go prone to properly use red dot sight. I found thread in some forum about this and players was annoyed by this but no fix was given :\
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@airsoftjunkie2 Earplugs weren´t implemented yet when I recorded this video. It´s made with the very first beta release, where a large amount of the content ACE2 has now wasn´t in there yet.
WTF is wrong with aiming through iron sight?! When player is standing iron sight is in perfect line and aiming is precise but when player crouch then iron sight is moving and aiming is dificult, bullets are not precise like when standing or in prone. I used almost all patches and gun still moves when crouched. Red dot sight is the same.... WTF!? I stoped playing ARMA 2 because of this (IMO) bug Aiming while crouch is annoying. Only scoped guns (using reticle) is not fucked up...
7BeAsT9 1 year ago
@7BeAsT9 If you mean the headbob while aiming trough the irons while kneeling, this has been fixed in 1.04 (Game is at patch 1.05 now). As for the red dot sights, they can´t be rendered correctly due to engine limitations.
Waaaghster 1 year ago
Has the 'interaction menu' been implemented yet? I've tried the left windows key and tried binding the command to another key and still nothing happens.
soundslave 2 years ago
It had not been implemented properly in beta1. Beta2 has been released very recently, and there it is Implemented and working.
Waaaghster 2 years ago