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Source SDK Cubemaps

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Uploaded by on Nov 24, 2008

Can't find the tutorial you need? Visit here

http://tinyurl.com/SourceVids

For further help, ask on these forums

http://www.ubermicro.proboards82.com/

Oooh, what are these strange and wonderful orbs? In this tutorial I'll show you what they are, then after some examples I'll show you how to make one.

Download the map here

http://www.mediafire.com/download.php?d3mwdwuywdz

Can't be bothered to wait? The tutorial starts at 1:50

The textures I used were;
(The 8 walls)
brick/brickwall014b
metal/metalwall048a (Also the ceiling)
metal/metalroof004a
tile/tilefloor009a
nature/sandfloor010a
tile/tilefloor009a
skybox/stonefloor008a
nature/rockfloor003a

and the ground was

de_dust/tilefloor02

If anybody wants to get really technical...
REAL TIME CUBEMAPS are available in Far Cry 1, not Far Cry 2 for some reason, you can see it in the sniper scope. Real time cubemaps may or may not have been used on NPCs eyes in Half Life 2, some how I doubt it.

You can fix the problem with the reflective floor not showing what's above it by placing loads of env_cubemaps every where and having separate floor blocks under every one.

Some people suggest placing an env_cubemap next to every window, quite frankly as long as it looks good with just one placed in the level I don't see the need unless you're aiming for absolute perfection.

Finally, that white shine on weapons and stuff is due to HDR being enabled. YOU HAVE TO BUILDCUBEMAPS if you use HDR, and these won't be compatible with people who don't have HDR enabled and so on. Every situation is different, I'm getting bogged down by hundreds of people asking for my personal opinion on the placing of stuff in maps so I really can't help individuals with their placement of cubemaps. Experiment, see what looks right, learn from your mistakes. If you wonder if something will work, don't ask- try it for yourself. You learn more about it that way.

  • likes, 11 dislikes

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Uploader Comments (3kliksphilip)

  • Great, now i have to find TheKeyboardabuser's comment

  • @cokefan3 'wow you idiot thats not a cubemap thats just a square you retard. learn more before you post false videos.'

  • So if i do the console command while testing my map, it will work for everyone else when the map goes on a server?

  • @MarcoSolo473 If you upload the map's BSP file after you've built the cubemaps for the map, yes. Be sure to use the BSP that's in the maps folder for the game you're mapping for.

Top Comments

  • @TheKeyboardabuser Wow, how did you manage to pack so much fail in one comment?

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All Comments (561)

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  • cubemaps only work when hdr is enabled correct?

  • Hey, I have a problem that may involve cubemaps but I;m not sure what to do. Some textures I place, when I run the game they have a purplish gloss to them. Not like the thing you get when you dont have a texture- the texture just has a real purple shine to it. Do you have any idea what I could do to fix it?:/

  • when i type in console buildcubemaps, it says "building cubemap samples for (name) map...." should i wait or do something?

    need help, thank you

  • Thanks for your tutorials! You have a clear voice so i can understand..

  • @3kliksphilip how do you put the pictures into hammer??

  • @TheKeyboardabuser Why watch Hammer tutorials when you haven't even touched a Half-Life game, or Source SDK?

  • brilliant, straight to the point, easy to follow, thanks

  • @MarcoSolo473

    buildcubemaps add the 6 created pictures to the BSP file, so it works for everyone else,

    BUT BE WARY, that if you build your cubemaps multiple times, it wont overwrite the existing pictures, it will only use the newer one, and the BSP file's size is just gonna increase for no good

  • haha I love this tutorial. Im watching it every time I make a map for source

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