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Purdue ECE 362 Project: Super Smash Bros Bitbang

David Kauer David Kauer·1 video
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Published on Apr 27, 2012

This is a Purdue ECE 362 project called Super Smash Brothers: Bitbang created by David Kauer, Thor Smith, Vipul Bhat, and Kyle Brown. The project uses a 9S12C microcontroller with a few PLDs to handle the vSync and hSync VGA timing. The RGB pixels are pushed from the port pins of the micro, which are pulled from on-board SRAM. We used the following modules on the uC:
ATD - Samples the Joysticks and Buttons on the Controller
TIM - Used for physics-related collisions and precise delays for the splash screen
PWM - Creates the game music and fighting sounds of the character

Project Documentation: https://github.com/snowpuppy/vga_9s12

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Top Comments

  • dos2cpp

    jesus christ... people need to learn not film in portrait

    · 21

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  • bucketmouse

    stop complaining about the camera and start laughing hysterically at 2:40

    · 8

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All Comments (14)

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  • vampie134

    Awesome!!!

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  • John Cooper

    This is really cool guys.

    ·

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  • bucketmouse

    I actually meant the Brinstar match and how well Link and Falcon visually read given they're 4x4 sprites. Great job anyways.

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    in reply to kbro41390 (Show the comment)
  • kbro41390

    Haha, we had some debouncing issues in our menu selection.  We fixed it about 10 minutes after we made the video, but didn't have time to take a new video before the project was due.

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    in reply to bucketmouse (Show the comment)
  • Keviinskyyy

    A perfect game for the TI-84 calculator

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  • critterkid100

    i would love to buy one of these!

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  • InfraStricture

    I tried to do a game from Bit Banging had a title screen selectable characters and 2 maps first map worked second ma fried my uC so I gave up and called it a wrap, It was a horde mode style game. Mabey I should resume where I left off!

    · 4

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