Purdue ECE 362 Project: Super Smash Bros Bitbang
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Published on Apr 27, 2012
This is a Purdue ECE 362 project called Super Smash Brothers: Bitbang created by David Kauer, Thor Smith, Vipul Bhat, and Kyle Brown. The project uses a 9S12C microcontroller with a few PLDs to handle the vSync and hSync VGA timing. The RGB pixels are pushed from the port pins of the micro, which are pulled from on-board SRAM. We used the following modules on the uC:
ATD - Samples the Joysticks and Buttons on the Controller
TIM - Used for physics-related collisions and precise delays for the splash screen
PWM - Creates the game music and fighting sounds of the character
Project Documentation: https://github.com/snowpuppy/vga_9s12
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Standard YouTube License
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Top Comments
dos2cpp 1 year ago
jesus christ... people need to learn not film in portrait
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bucketmouse 1 year ago
stop complaining about the camera and start laughing hysterically at 2:40
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All Comments (14)
vampie134 11 months ago
Awesome!!!
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John Cooper 1 year ago
This is really cool guys.
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bucketmouse 1 year ago
I actually meant the Brinstar match and how well Link and Falcon visually read given they're 4x4 sprites. Great job anyways.
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kbro41390 1 year ago
Haha, we had some debouncing issues in our menu selection. We fixed it about 10 minutes after we made the video, but didn't have time to take a new video before the project was due.
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Keviinskyyy 1 year ago
A perfect game for the TI-84 calculator
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critterkid100 1 year ago
i would love to buy one of these!
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InfraStricture 1 year ago
I tried to do a game from Bit Banging had a title screen selectable characters and 2 maps first map worked second ma fried my uC so I gave up and called it a wrap, It was a horde mode style game. Mabey I should resume where I left off!
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