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Massively interviews Rod Humble, CEO of Linden Lab

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Uploaded by on Jun 22, 2011

We got a chance to sit down with Rod Humble, CEO of Linden Lab, maker or Second Life to chat the eighth anniversary and future of the ultimate sandbox MMO.

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  • nvm he says it 23:41 July. Looks like I have something to look forward to this summer.

  • When is Second Life gonna have mesh support!? As a student studying game design, using scultpies and prims is not the way I learned how to model in 3D... I'd really like to get into SL but for that reason keeps me away from it.

  • @WeeWeiners

    FINALLY someone is telling truth, and not all the fake merchants peddling their wares by pushing this buggy ,customer under-cut application full of lag and over-expense.

  • LINDEN LAB'S UNFAIR BUSINESS PRACTICES

    Ask LL how much they charge the sim owners for their sims. ALL of the sim owners. Ansche included. What? She pays a price from three years ago and all other sim owners pay 66% more? SIXTY SIX PERCENT MORE???

    This is LL's systematic efforts to squeeze all but the largest sim owner (who blackmailed LL into getting favored pricing). PLAY FAIRLY, LL! Bastards

  • Regarding land fees, it's amazing LL doesn't encourage better sense of scale. SL avatars are 7-9' tall more often than not. The SL camera sits a couple metres over your avatar's head forcing you to make buildings about double size.

    All this up-scaling reduces the size of land, since you can make a house double scale but you can't stretch your land out to match it for size. Due to prim size restraints this also reduces detail possible in over-sized buildings. All this reduces value in land.

  • I'd love to see LL provide better tutorials. They could learn a lot from videogame tutorials and apply that to the basic interface, finding interesting content, meeting people and content creation.

    Every LL sandbox should contain building tutorials to teach people good building habits, too. Like good use of texture maps, better use of scale, better use of prim detail. They could have a tutorial based around creating and furnishing a home in a 512sq.m. parcel.

  • Secondlife is a large shared creativity space, I would say aye to that!

  • I get the impression that he doesn't actually do much aside from let the old guard have free reign.

  • this is encouraging i must say.

  • I really really like this guy. I think his idea of keeping it organic and self evolving; encouraging the creativity - brilliant! YES! I like his commitment to the community as well as the health of the company.

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