Depth of Field Shader in TGEA - Ubiq Visuals

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Uploaded by on Jan 10, 2009

Our Depth of Field Shader Kit will add beautiful real-time depth of field effects to your Torque Game Engine Advanced (TGEA) game. Based on real-world camera lens algorithms, our shader provides realistic and accurate depth of field simulations. Check out www.ubiqvisuals.com if you'd like to purchase this product for your game or to see what other products we have to assist in your game creation.

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Gaming

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Uploader Comments (ubiqvisuals)

  • can this actually be used to make things like shadow of the collosus?

    P.S i am a realy big fan of Shadow of the collosus and love game making movie making and stuff

  • @xXAFTEREFFECTSXx

    This Depth of Field shader is really more of a screen effect that allows you to control the depth of field (camera focus) in the Torque Game Engine. If you want to make a game like Sotc then I'd recommend checking out our 3D Action Adventure Kit (see our other videos)

  • I have a question about this. Is it true that adding a depth of field shader actually improves the games performance?

  • Hello GrandGaemsDevTeam,

    You may be thinking about MIP maps or LOD's that degrade an object's appearance as it moves farther away from the camera. Depth of Field Shaders use a rendering of the screen and then blur pixels based on a depth pass. This takes extra CPU power and therefore makes it slighly more work to render out the scene if depth of field is turned on. Please feel free to contact me if you would like further information!

  • Thanks!

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All Comments (8)

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  • i dont like DoF even in real life

  • Cool...so, is it possible to focus on things like in real life, in a game?

  • very nice, great effect.

  • WOW! I could use that for my upcoming game, WARZONE: Modern Combat! And I'm thinking about getting the adventure kit, it looks sweet.

  • Very nice! Love the kits Ubiq Visuals puts out for GEA. Make sure you check in with the 3rd party manager soon. Lots of changes are happening in the next few weeks that you'll need to be aware of.

    Great work!

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