Game Prototype "Hals über Kopf" - Diploma Presentation Part 2: The Editor "Overhead"

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Uploaded by on Jul 25, 2010

This is the second part of the presentation of my diploma project (no speech). I demonstrated the editor "Overhead", and showed how to manipulate objects, how to create "black holes" and how to make use of the dimension-change feature.

The skybox (the red one) is from: http://www.hazelwhorley.com/skyboxtex3_bitmaps.html

Tools used: VC++ 2008 Express Edition, 3dsmax, Photoshop, AS3/FlashDevelop (for the GUI), Audacity.
Libraries used: OGRE3D for graphics, Hikari as GUI, OIS for input, Bullet as physics engine, Lua+luabind for scripting, FMOD Ex for the sound.

I studied Multimedia|VR-Design at the Burg Giebichenstein in Halle ( http://www.burg-halle.de ). Visit my portfolio on http://www.fholio.de :-)

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Gaming

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Standard YouTube License

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  • @IngramOfMichigan

    Yes, I created this editor by myself. It started as a bunch of editing functionalities inside my game, but became a full editor over the time. It's a little bit complicated and probably only usable by myself. ;-)

    I will soon upload game and editor somewhere and will let you know where you can download it. But please don't expect too much. :-)

  • First, did you create this editor by yourself? If so, incredible work, but if not, can you provide a link to the website where I might acquire it? Thank you, either way!

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