This is the second part of the presentation of my diploma project (no speech). I demonstrated the editor "Overhead", and showed how to manipulate objects, how to create "black holes" and how to make use of the dimension-change feature.
The skybox (the red one) is from: http://www.hazelwhorley.com/skyboxtex3_bitmaps.html
Tools used: VC++ 2008 Express Edition, 3dsmax, Photoshop, AS3/FlashDevelop (for the GUI), Audacity.
Libraries used: OGRE3D for graphics, Hikari as GUI, OIS for input, Bullet as physics engine, Lua+luabind for scripting, FMOD Ex for the sound.
I studied Multimedia|VR-Design at the Burg Giebichenstein in Halle ( http://www.burg-halle.de ). Visit my portfolio on http://www.fholio.de :-)
@IngramOfMichigan
Yes, I created this editor by myself. It started as a bunch of editing functionalities inside my game, but became a full editor over the time. It's a little bit complicated and probably only usable by myself. ;-)
I will soon upload game and editor somewhere and will let you know where you can download it. But please don't expect too much. :-)
wechselseitig 1 year ago
First, did you create this editor by yourself? If so, incredible work, but if not, can you provide a link to the website where I might acquire it? Thank you, either way!
IngramOfMichigan 1 year ago