Another animated character
Everything made from the scratch, it was started in 3D max for the modeling, then sculpting and painting in Mudbox and the feathers, rig, animation and render were made in Cinema 4D. I´ve spent really long time to figure out a way of getting good results for the feathers since c4d doen´t have a istem that´s trully effective to do so. At the end it worked.
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