GPU PhysX in Metro 2033
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All Comments (194)
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boa danhe
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@BehindTheWallOfDoom and you now trying to troll me, good luck with that, also, it will not work, so just shut up, ok? Thanks :3
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@isorSOT You going to make me? Yeah, probably not keyboard warrior. So here's an idea: shut your fucking mouth, before I track you down and headbutt you in the face.
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@BehindTheWallOfDoom shut the fuck up, troll
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Game doesn't play too bad, running CPU accelerated Physx with my Radeon 6950.
Still looks nice, still plays good.
For whatever reason the devs didn't optimize the game properly, I can run it on Max, DX11, and such as long as FOV is off, that takes more FPS off then Tessellation.
Russian devs I swear, great games but lazy on hardware optimization.
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That's it?
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@MrShmango01 you can also run physx using the cpu instead
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@Deanosaurus123 i could with a 560ti. Very high dx11 activated except for DoF. I got like 40fps average at 1080p. I could also played it on very high but at some part with lighting the fps dramatically dropped upto 20
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@gameguy301 the only dif between high and very high i could notice was the lighting. That took away like 20 fps so i better played it on high
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Ran this game on massed out everything with a 560 ti it bobbed from 40-20 fps very playable. A great game with a great narrative. I could have set everything to very high for a solid 60 frames but I liked the higher texture and lighting quality.
@GTI8855 you play call of duty don't you. Loser
BehindTheWallOfDoom 1 year ago 23
Physx is pretty neat but i don't see a reason to use it, it kills the frame rate to much. I can run Metro on high settings,tesselation on,1680 x 1050 res and 4x texture filtering and my average FPS is 40-60, lowest is 30 and highest 70 or so. WIth physx my FPS is 3x worser.
Nightmare78hAlo 8 months ago 6