[Part 2 of 3] My C# / XNA Game Project - cosmiKPlatformerXNA - UPDATE #1
Uploader Comments (uoftcosmik)
Top Comments
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it would be useful if you made a tutorial on how to get to this, because i'm a begginer and i'm very interested in game development :) thanks
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Great job man youve gotten alot done, the destroyable objects are especially interesting. Im hoping to support destroyable geometry in my physics based game but for now its not top prioirty(also i dont know how haha)
All Comments (18)
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love the range
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hi thats very cool but i want to learn c# xna, i want to know where to start could you help me please???????
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cool! i need advice. i want to learn more xna/csharp langauge but i dont know ho have you any advice?
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Right this is cool but i am just deciding what langauge to learn, i am a bit expirienced with c# but i know a bit about xna. could you give me advice on where to learn so i can be as good as you?????
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Have you thought about perhaps, instead of having separate solid and non-solid objects, just have objects, and the non-solid objects you would place on the background or foreground layers. Place solid objects you can solid with on the middle layer. This way you have just one type of object and whether it is solid depends on which layer it is on. It's the method I planned on using.
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well the site you uploaded your pictures to, wants a "pro account" to show pictures in the original resolution.
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Impressive gore :D
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nice
whats your gametag
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Heheh, impressive blood splatter.
The blood splat does look cool
sodafountan 2 years ago 2
heheh thanks it looks sweet when u use the shotgun!!
uoftcosmik 2 years ago