XNA map editor
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Uploader Comments (HaloRiderJHOW)
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All Comments (8)
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fckup zbuffer?
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kool can't wait ;D
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Dont do the Hammer editor for Source, it wastes polys.
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Nice. Good Job :)
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Neat
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"Like crysis" *facepalm*
Your using per-vertex texture mapping. Well - dont. Looks like crap use splat mapping instead.
Storm336 2 years ago
per-vertex mapping was just a quick and dirty way to get it to work for demo. I am using color mapping for up to 16 textures, 4 color maps. I can add more easily but for now thats the limit. The array is in the shader and is static so it would have to be changed there.
HaloRiderJHOW 2 years ago