XNA map editor

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Uploaded by on Feb 2, 2010

Map editor made in xna. Like crysis but it will have my own modeling program built in. Something like 3ds max only not anywhere close to as many features. Only the ones that are needed. Some of this was free stuff that i used because there was no reason to remake it. I just modified it and plugged it into my engine. The map editor and all the code that makes it work is mine. Sorry about the vertices, I just put them in so there is no depth yet.

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Gaming

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Standard YouTube License

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Uploader Comments (HaloRiderJHOW)

  • "Like crysis" *facepalm*

    Your using per-vertex texture mapping. Well - dont. Looks like crap use splat mapping instead.

  • per-vertex mapping was just a quick and dirty way to get it to work for demo. I am using color mapping for up to 16 textures, 4 color maps. I can add more easily but for now thats the limit. The array is in the shader and is static so it would have to be changed there.

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All Comments (8)

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  • fckup zbuffer?

  • kool can't wait ;D

  • Dont do the Hammer editor for Source, it wastes polys.

  • Nice. Good Job :)

  • Neat

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