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FINAL FANTASY XII Hunt Walkthrough Gil Snapper Part 18 (1 of 2)

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Uploaded by on Oct 5, 2009

FINAL FANTASY XII Hunt Walkthrough, I hope you enjoy the video

Final Fantasy XII Elite Mark
Gil Snapper

Statistics
Level Evade%
37 0
HP MP
86,956 999
Power Defense
55 22
Magick Power Magick Resist
24 23
Vitality Speed
{{{Vitality}}} {{{Speed}}}
EXP Clan Points
{{{EXP}}} {{{CP}}}
Elemental affinities
Fire Ice Lightning Water
Halves Absorb Weak Halves
Wind Earth Dark Holy
Halves Halves Halves Halves
Japanese ギルガメ
Romaji Girugame
Location Giza Plains - The Rains
(Tracks of the Beast)
Bestiary Location Elite Marks
LP Awarded 20
Common Steal 1,000 gil
Uncommon Steal 2,000 gil
Rare Steal 4,000 gil
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Common Poach N/A
Rare Poach N/A
Attacks Attack 11-hit max, may inflict Slow
Flatten
Abilities Blizzara
Blizzaga
Disablega
Purify
Flash
Meditate
Innate abilities Safety
Null Knockback
Null VIT
Piercing Magic
Adrenaline
Spellbreaker
Last Stand
Attack Plus
Parry
Return Damage
Half MP Cost
If HP 50% - Resist Damage
If HP 20% - Magic CT 0
Immune to Death, Petrify, Stop, Doom, Sleep, Reverse, Disable, Poison, Sap, Lure, Berserk, Warp, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Has Protect, Shell, and Haste
Libra is ineffective

Hunt 36: Paradise Risen

Petitioner: Nanau
Petitioner's Location: Giza Plains / Crystal Glade * A petition has been submitted for the hunting of a gil snapper (Rank 3). The petitioner is Nanau in the Crystal Glade on Giza Plains during the Rains. * Hunt accepted. Nanau wants you to use the silent urn to entrap a gil snapper gone wild. It can be found at the Tracks of the Beast on Giza Plains during the Rains. * Gil snapper entrapped within the silent urn! Report to Nanau in the Crystal Glade on Giza Plains. * Hunt reported. The freshly jarred gil snapper will be kept as a guardian spirit of the plains people.

The petitioner for the bill is Nanau, who can be found in the Crystal Glade-part of the Giza Plains, but only during the Rains. The player will be given a special urn to capture the spirit of the Gil Snapper, who is called the Lord of Rain by Nanau's tribe, and be told that the Gil Snapper resides in the part of Giza Plains known as the "Tracks of the Beast". However, because of the Rains, there is no way of getting there. The player will then have to run around Giza Plains, locating white trees, which can be cut down and will drift to form a bridge between Gizas South Bank and the Tracks of the Beast.
[edit] Bestiary Entry

Genus: Rank III Mark
Classification: ???

"Being a Giant Titantoise called the "Gil Snapper" for the high price its shell fetches at the market. In the past, lawless hunters overhunted the Snapper, and thus enraged, the Titantoises struck back, assaulting innocent villagers and all else resembling their foes. One such Snapper was caught by a village Elder and sealed within a jar, but the weakening of the Magicks placed upon it set it free, and so was this Mark petitioned."

Battle
Upon arrival, the Seeq Bansat, who had talked to the player in the Clan Building, will arrive to help. It is required that it be raining heavily for the Gil Snapper to appear. If it is not raining heavily, the player can simply exit the Tracks, enter the Crystal Glade, and return to the Tracks until this requirement has been fulfilled (the Seeq will say that the mark has appeared). Take note, however, that unlike most turtles that appear in the Plains, the Gil Snapper is not weak against Fire. Instead, it is weak against Lightning, and will absorb Ice.


The Gil Snapper is quite powerful. Its "Flatten" can KO a character on contact, and it will use Blizzaga when its HP drops to around the critical point. It is advised not to go up against this Mark until the party's level average is approximately 30, and that the player has bought at least the Thundara spell (and, of course, the corresponding license).


Do note that the mark will reset once you leave the zone without sealing it in the urn. So if you want, you can go back and forth and steal from the Gil Snapper multiple times. It's a guaranteed 1,000 gil, and with the Thief's Cuffs, you can get an extra 2,000 or 4,000 gil. While not as efficient as the Dustia exploit, you cannot mess up with this strategy.

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Uploader Comments (xXAshe9949Xx)

  • what sword are you using?

  • @adrielmarvin Did you watch the whole video? Because I show my weapons at the end.

  • You did a great job and the quality is perfect! The descrption is very helpfull and it will help me if I want to beat this again with a better strategy!

    As far as I'm concerned, I defeated it with Ashe, Fran and Bash at level 32, after Mateus. The ice shields are usefull in this battle. Inflict Silence and Immobilize make the battle easier until he uses Purify all the time (20% of its life). Then it is more difficult because of his Blizarra, but it isn't a big problem with Cura.

  • Yeah man thank you :)

  • Good work! ^_^

  • Thanks! :D

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All Comments (25)

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  • none of the magik shops are selling me dispel. is there a story progression that i need to do?

    i think thats the only thing keeping me from defeating the gil snapper and ring wyrm...

  • Thanks this helped alot! .... Except how the hell do you make it rain!!! Im trying to make it rain but nothing is making it happen guess there is no video for that nvm...

  • Is it so that if I break a tree into the river before accepting the hunt, that the tree won't count? Cause I can't seem to find the last tree...

  • @SakuraxShizuka Nope. Storms are random, The giza is based on time :)

  • HAha! You use the same party as me :)

  • i have a big question: when you completed the storyline, can you play further

    ( on the same file) or will the game automaticly go to the previously saved data?????

  • @xsarasmith pretty sure the rains might be random, like the storm in the west seeing it's clear then it isn't.

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