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PathFinding test1

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Uploaded by on Aug 2, 2008

PathFinding test1
(using Unity)

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Gaming

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Standard YouTube License

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  • wow that's nice, could you make a tutorial on the AI

  • The "AI" in this case is trivial, it's just a graph search algorithm finding the path in the graph.

    You could look into A* search algorithm for more detail. In this case I think Dijkstra or even simpler BFS which is 20 lines of code to implement will work.

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  • nice work!

    but you have to prevent the npc from walking through a corner! its not hard to do

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