Just a quick demo of some A* path finding I've written for my engine. It takes in a mesh and creates a nav mesh for it by looking at valid polygons (based on normal, so it ignores walls) and creating an edge graph. It needs some smoothing. Right now it just passes through edge centers but I'm looking at using the funnel algorithm.
I really love your videos, keep up the great work!
C0D1FY1T 4 months ago
Seems like the world has to be very expensive for it to work.
JorshItUp 4 months ago
looks great. WAYWO would like it :D
Polkm212 4 months ago