Personal portfolio piece, using the Splash Damage art test as a brief.
Created in 3D Studio MAX. Sequence captured from MAX's realtime viewport using FRAPS, not a render.
Modular environment asset, with decals breaking up repetition in the surface.
19,362 polygons (triangles) of 20,000 assigned budget.
Texture resolution at 512x512 pixels per square meter, with texture pages of 1024x1024 to 256x256 used. Diffuse, specular and normal maps, created in Photoshop and with xNormal using high polygon versions of assets
Materials defined as HLSL .fx authored using ShaderFX. Scene lit with a combination of lightmaps and vertex lighting, with dynamic influence of three lights per material.
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