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Fire Emblem: Falcoknight with Staff Custom Animation (with Xeld's Animation fix patch) FE8 Edition

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Uploaded by on Dec 31, 2009

Xeld ported the fix for FE7 to FE8... REJOICE!!!

The Patch: http://dl.dropbox.com/u/5490460/Xeld%27s%20FE8%20Weapon%20and%20Spell%20Anima...

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Uploader Comments (shadowofchaos725)

  • The download is broken, plz upload the patch again

  • @McS3R610 Fixed.

  • Making my day even better. ;_;

    Although I am kinda disappointed that Strength and Magic will have to share growths, stats, and caps, this is as good as it'll get.

  • Until Nintenlord releases his patch that splits it up...

    Btw, for the "staff only" users, they will be using their disarmed animation when they get attacked....

    *cough* I'm also guilty of copying your method of taking out the music and putting in other tracks and showing them in the annotations *cough*

  • @seph1212 I love that line. :P

    Also to Shadow. If there is fail if the Falcoknight can use weapons and staves then why don't you just make seperate classes? Ex. Staff Falcoknight and Just regular Falcoknight.

  • lol... one reason... I made the palette specifically to match up to their palettes so they can use it like Elincia without being different classes...

    Also... Making custom classes... the maps sprites can be fixed... but the sound that plays while they move >_>

    A Falcoknight moving with footsteps? lol

    Someone needs to find the byte that controls that and make a nightmare module ._.

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All Comments (14)

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  • what game is this one??

  • I had a feeling you were using some of those unused bytes to hold the mag stat. :D

    I'm guessing you had to do some really hacky stuff for starting stats though like what I did for assigning skills with my FE 8 skill hack...

  • Since FE4A isn't getting anywhere as far as I know, I'm probably going to release the S&M split patch sooner than planned. There is still bytes left unmapped in unit data (just discovered one relating to ballista map animation) and I'd like to release a working patch,since it's so f******* complex hack.

  • As far as I'm concerned, I was fixing a bug in the game (IS should have made it this way to begin with). Because of that, I might make it into an auto patch. Also because of that, the hack can't add anything to the game, like NL's hack does. If it did, it'd have to be optional. I don't have a system for optional patches yet.

  • You could just reuse the map sprite of a different class.

  • @Seph1212 Hey, don't over do it ;)

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