Skinned Model Messed Up
Uploader Comments (GambitSunob)
Top Comments
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I fail to see the problem.
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Looks perfect!
All Comments (12)
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lol his eyes
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Hi! I had a similar problem. In my case it was due to the use of the transform options of the XNA skinned model importer (scale mostly). Try to leave these options to 0 (no transform) and make the transforms by code. Good luck.
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look like a zombie XD
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i have the same problem, but i'm using maya 2009 and my own model, and when i load the fbx file make a mess with the model, i still looking for the solution, someone could tell me how can i fix it? or where i can find some informaction
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I'm writing an animation engine for my game engine and I'll put up some videos of it when I get it finished(along with exporting from maya) and probably some source code w/ explanation(more than what MS did for us)
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ok, I've had a similar problem. I used maya 8 to export my own character. in the export settings I had embed media(textures), ASCII, character constraints, and character definition all checked, but nothing else. You can bake animations, it doesn't really matter. it will also vary depending on which MB version you are using. I used 7 and it was fine.
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most likely a scaling issue on your bones before exporting to model viewer :)
or could be heirachy naming of bones not matching the bones in animation name :)
weeee
looks pretty creepy, it looks like the bones are different sizes in different places. What did you change in the sample?
gu1tarfreak 3 years ago
Unfortunately all I did was import the model to Maya and then export it back out. Still not sure why it's doing that. In the actual code of the sample, absolutely nothing was changed.
GambitSunob 3 years ago