Anemone: Simple Global Illumination

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Uploaded by on Mar 8, 2010

Setup global illumination rendering with photon map and bake3d. Three passes are needed, each with different shaders and settings. Render Strategy helps to render all passes by single click. Also skip some pass to reuse the data. Once indirect light and occlusion is baked, large render with high quality takes no time.

Get the tool from:
http://cid-a6597afda81373ba.spaces.live.com/

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Science & Technology

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Standard YouTube License

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