Augmented Reality Furniture

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Uploaded by on Jun 30, 2006

Another old video to show one under-estimated problem with Augmented Reality : when you want to actually see some content in your video, you want a wide angle of view. And then you start to have strong distorsions with most optics. One way to solve this is to work with rectified images. But then you lose resolution, something not nice when your customer wants to benefit fully from HD cameras. Here is an example to show you can do it the other way : use shaders to distort the virtual images and make them map quite well with reality. On the last frames in particular I show the models used for the tracking, with straight lines drawn on it : you can see they become curved, as if they were really drawn on the walls.

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Science & Technology

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Uploader Comments (EmmanuelMFr)

  • great work...but one thing..is the experiment applicable to this particular room only?

  • There is no automatic reconstruction here, so it is applicable to any room as long as you have a model of it. The goal of this video is really to show the impact of handling correctly the distortion.

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  • You need to make movies man

  • great to plan a room design

  • how would I go about getting the Augmented Reality working, I like the furniture idea. any help would be great.

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