Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

CS Colloquium - September 10, 2009 - Game Engine Architecture and Nvidia PhysX

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,595
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 1, 2009

Joe Andresen, SUN Microsystems (JavaFX Core Graphics Team) Game engines are often considered to be among the most advanced programs, using every bit of hardware to present stories and art in a programmed computer simulation. The architecture for such programs is often daunting to programmers. This talk will cover an example of the architecture and show the use of various tools used in industry for aiding in the development of a production game engine. Various topics include Nvidia PhysX, Lua, C#, C++, and Cg.

Category:

Education

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (6)

Sign In or Sign Up now to post a comment!
  • Awesome presentation!

    Thank you very much !

  • Not sure I agree with your explanation of a Game Engine with references to the film industry. I think all you ended up doing is confusing people.

  • STICKKKYYYYY!!!! YIPPPPEEEEE!!!!

  • New nickname: The Professor.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more