Joe Andresen, SUN Microsystems (JavaFX Core Graphics Team) Game engines are often considered to be among the most advanced programs, using every bit of hardware to present stories and art in a programmed computer simulation. The architecture for such programs is often daunting to programmers. This talk will cover an example of the architecture and show the use of various tools used in industry for aiding in the development of a production game engine. Various topics include Nvidia PhysX, Lua, C#, C++, and Cg.
Awesome presentation!
Thank you very much !
highbrAned 2 months ago
Not sure I agree with your explanation of a Game Engine with references to the film industry. I think all you ended up doing is confusing people.
Shiftfallout 1 year ago
STICKKKYYYYY!!!! YIPPPPEEEEE!!!!
Spick06 2 years ago
This comment has received too many negative votes show
This guy hasnt even played final fantasy 3
fa1441 2 years ago
New nickname: The Professor.
rackleable 2 years ago