let's compare classic ( Donkey Kong )

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Uploaded by on May 5, 2011

Song: Donkey Kong Remix
By: Deryl Wingate
www.youtube.com/user/DerylWingate

Check this guys channel out ! He has some wicked beats Here Amazing work & an
Awesome Channel !

Atari 800 footage provided by cryinglion

www.youtube.com/user/cryinglion

Description Source:

http://en.wikipedia.org/wiki/Donkey_Kong_%28video_game%29

Donkey Kong (???????, Donki Kongu?) is an arcade game developed by Nintendo, released in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In it, Jumpman (now known as Mario) must rescue a damsel in distress, Lady (now known as Pauline), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters.

The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay.

Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a success in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A court suit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market in the 1980s and early 1990s.

Gameplay:

Donkey Kong is one of the earliest examples of the platform game genre; it is sometimes said to be the first platform game, although it was preceded by Space Panic.[2] In contrast to Space Panic, however, Donkey Kong was the first platform game to feature jumping,[3] introducing the need to jump between gaps and over obstacles or approaching enemies, setting the template for the platform genre.[4] Competitive video gamers and referees stress the game's high level of difficulty compared to other classic arcade games. Winning the game requires patience and the ability to accurately time Jumpman's ascent.[5] In addition to presenting the goal of saving the Lady, the game also gives the player a score. Points are awarded for finishing screens; leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (presumably belonging to the Lady/Pauline); and completing other tasks. The player typically receives three lives with a bonus awarded for the first 10,000 points,[6] although this can be modified via the game's built in DIP switches.

The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m. Later ports of the game omit or change the sequence of the screens. The original arcade version includes: * Screen 1 (25 m), Jumpman must scale a seven-story construction site made of crooked girders and ladders while jumping over or hammering barrels and oil barrels tossed by Donkey Kong. The hero must also avoid flaming balls, which generate when an oil barrel collides with an oil drum. Players routinely call this screen "Barrels".[7] * Screen 2 (50 m), Jumpman must climb a five-story structure of conveyor belts, each of which transports cement pans. The fireballs also make another appearance. This screen is sometimes referred to as the "Factory" or "Pie Factory" due to the resemblance of the cement pans to pies.[7] * Screen 3 (75 m), Jumpman rides up and down elevators while avoiding fireballs and bouncing objects, presumably spring weights. The bouncing weights (the hero's greatest danger in this screen) emerge on the top level and drop near the rightmost elevator. The screen's common name is "Elevators".[7] This screen appears as an unlockable stage in Super Smash Bros. Brawl. * Screen 4 (100 m), Jumpman must remove the eight rivets which support Donkey Kong. The fireballs remain the primary obstacle. Removing the final rivet causes Donkey Kong to fall and the hero to be reunited with the Lady. This is the final screen of each level. Players refer to this screen as "Rivets".[7]

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Uploader Comments (GamingHistorySource)

  • The beginning has the best remix I ever heard! :D

  • @Seriously543543 Got the track from a Youtube user by the name of DerylWingate. Unfortunately His account has been suspended due to too many copyright violations. I hate it too because He had some amazing remixes on his channel. :(

  • The Colecovision sold as well as it had mainly because of the Donkey Kong pack-in cartridge. After many months of negotiations with Nintendo Coleco was able to secure the rights. They did a pretty good job with the conversion too, aside from the green hammers and DK on the wrong side. :P

    It's funny how so many older ports had trouble drawing the diagonal girders.

    Just one question... HOW HIGH CAN YOU GET? :)

  • @videogameobsession Donkey Kong on the Intellivision looked like a collard green filled turd. lol

  • Also, the Super Game Boy version was a launch title for the Super Gameboy. It is quiet possibly the best version of the game as it has like 60 unique levels and boss battles! (It was a Super Gameboy game, not a regular Gameboy game.)

  • @ZombieRyushu It could play on the gameboy & gameboy color as well. I know. I owned it :)

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All Comments (46)

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  • Amstrad CPC port is actually one of the best ports.

  • I was wondering why the C64 and Amiga versions looked bad until I realized it was a stretched screen. Great video by the way. I like stuff like this.

  • @ZombieRyushu That's the same version as in the video. It had special content to show colors and backgrounds when you put it in a SGB, but you can still play it in a regular GB. There was no straight arcade port for the GB that I know of.

  • Odd that the Atari 800, Colecovision, and Intellivision versions all had Donkey Kong on the top right side of the screen instead of left like all the others. Even the Atari 2600, despite probable being the worst port ever, at least put Donkey Kong on the correct side of the screen.

  • could you do the spexy version again but this time with the 128k enhancements? they make it more like the msx version.

    Ignore that...I noticed you put that version right after the 48k version.

  • lmao mario looks like a chicken on the atari 2600

  • You should re do this video to include the New Home Brew Donkey Kong version called D.K. Arcade. It's a totally re done awesome vast improvment over the piece of crap Coleco put out better then the original CV version and the NES version because it has all 4 boards and the Intellivision is a less poerfull system but still manages to make a more accurate version of Donkey Kong then CV and NES.

  • Arcade version is the best, with the flash version at a close second.

    Atari 2600 version was good for its hardware. No exuse for the embarassment that is the 7800 version.

    ZX Spectrum is hilariously bad. MSX has sound that is easy on the ears.

    Atari 800 has the cement-pie level, and it looks interesting.

    Intellivision hurt my ears :(

    NES is great, but doesn't have the pie level.

    I saw the original DOS. It was so bad it's hilarious.

    C64 versions: meh. Coleco: Ok OPCODE Coleco: Excellent!

  • YouTube's Copyright Policy sucks dick.

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