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Game Dev Diary: Day 21

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Uploaded by on Jan 7, 2010

Today's some simple but necessary progress in getting saving and loading of loot into the engine. Players now have a method of tracking what they've acquired over time and can use those items from session to session. I'm going to need a method of visually marking which items are new and which are from the player's "stash" since total loot value tracking is based on the current session, and not all sessions so selling old items can't put one player ahead of another when they are playing together.

If you've got any suggestions for the game feel free to leave a comment and your ideas may end up in the game!

Or check out my other projects and rants at http://www.stegersaurus.com

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