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3D engine on MSXturboR/GFX9000 (1996)

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Uploaded by on Sep 29, 2009

This is a small run of the 3D engine written by Tim Brugman in 1996, running on an MSXturboR with GFX9000 emulated on openMSX.
You get a little over 2 frames per second...

According to Tim's mail from 10 March 1996, he converted it by hand from a PC-based 3D engine. It even uses .wad files as we know from Doom (if I'm correct).

The original program can be found on the net by Googling for 'msx-3d.pma'

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