This is a small run of the 3D engine written by Tim Brugman in 1996, running on an MSXturboR with GFX9000 emulated on openMSX.
You get a little over 2 frames per second...
According to Tim's mail from 10 March 1996, he converted it by hand from a PC-based 3D engine. It even uses .wad files as we know from Doom (if I'm correct).
The original program can be found on the net by Googling for 'msx-3d.pma'
Link to this comment:
All Comments (0)