Work in progress: MTI_blockman

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Uploaded by on Jan 20, 2011

A screencast of my latest "character". MTI blockman.
He uses my latest rig, MTI_biped. It is still under construction, I'm using this rig on other characters, and I'm working on the face rig.
Features:
- sidebar UI.
- sliders are context sensitive, and only appear when relevant bones (such as limbs) are selected
- FK/IK switches
- Hinges
- Knee and elbow slides
- Stretch
- Bendy/straight limbs and spine.
- Bone layers.
- A LOT of control, with little controls. I try to stuff as much control in every single bone as possible.
- a separate set of bone layers for easier editing and refitting the rig to a new character.

The rig handles like a massively updated MTI_stickman rig. If you've ever tried and liked that one, you will love MTI_biped.

Made in Blender 2.56a

Category:

Film & Animation

Tags:

License:

Standard YouTube License

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Uploader Comments (Freakydudeoriginal)

  • Hey guys, thanks for the comments. Yes it should just work but I haven't opened the file in 2.59 yet (2.58a). I am currently swamped with other things, but I am still working on this. The rig itself works and doesn't have any bugs. Not that I am aware of. But I want to tweak the rig menu and this is going to be part of something bigger, which means different characters and a full fledged facial rig. Sorry, but please be patient. A lot has changed and been fixed since this video.

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All Comments (5)

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  • Looks awesome man.. will it work in 2.59? If not, can you make it work? This is simply awesome!

  • I seriously must learn how to do that, thats soo freaking awesome. lol looks like it would need something like a Default guy setting.

  • Yeah, give us! =P

    Looks awesome!

  • Ok...you said I was gonna like, and you were wrong...i LOVE IT!!! Gimme. :D

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