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Strider NES Video Walkthrough Part 1

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Uploaded by on May 19, 2008

A playthrough/walkthrough for Strider for the NES. This is part 1, which covers the intro and the first stage, Kazakh.

Note that this game is very glitchy with the jumps. If you see some odd stuff where Hiryu (the main character) doesn't jump as high as he should, or does a super-jump all of a sudden, or something similar that happens in the air...that's why. This doesn't apply to jumps off of a slope, they're supposed to go extra far.

Commentary is below:

0:12 - We start with an interesting opening sequence that explains the Striders and who they are. They're the "Toughest group of people" who do this stuff, apparently. I think they're supposed to be ninjas. Lots of Engrish in this game, but it's not all easy to find.
0:20 - We get a Strider Role Call now. Sheena fills no real role in the story, but that's a pretty cool machine gun anyways. Kain is Hiryu's buddy who blows up helicoptors with the amazing power of pink. And Hiryu likes to run a lot and hold his sword (called a cipher). That space station is the Blue Dragon, the Strider base.
1:55 - That was Matic, who interestingly enough wasn't part of "Strider Roll Call" in the intro. He's your boss, and has called you in out of retirement for a mission: Your buddy Kain has been captured, and you're supposed to kill him instead of rescue him (another ninja-like thing). Hiryu pretty much says "screw that".
2:00 - What the hell? Why am I heading to the password screen? Two reasons. First, in case you want the passwords. Second, there's extra storyline info if you choose to take the password. That's why I do it here, for the benefit of the viewer. It kicks you back to the title screen, but you're always able to continue where you left off until you reset the game.
2:23 - Sorry, you have to put up with this again. I try and cut out stuff like this later on.
2:53 - Finally, the game properly begins! You get to select your level on that screen, but right now only Kazakh is available. "Kazakh" is "Kazakhistan", a former Soviet republic and now independent nation. That's right, you start things off by screwing with the KGB!
3:00 - These guys like to try and jump to throw you off. And this is as advanced as enemy tactics get in the game.
3:37 - This is a data file (5 1/4 floppies, how quaint!) that we can analyze later on at the base.
3:44 - This confused me for the longest time. It's just the NES swapping the color pallate for another one. Subtle, huh?
3:57 - That pill gives you 10 life. The ones that look like batteries give you energy, which powers your "tricks" (magic). We don't know any tricks right now. Smaller versions of the pills give you 1 apiece.
4:29 - Heh.
5:06 - A-ha! Info! Another floppy to check out, and a level-up. Levels usually give you new Tricks, this level instead gives you a handy slide move. Now we need to head all the way back to the entrance to leave.
5:46 - I didn't point this out on the way in, but see that door? We need a #3 key to get in there. Right now all we have is a #1.
6:32 - You leave the level by jumping against the edge of the screen at the entrance.
6:59 - Can Hiryu find out Aqua-boots? Is that supposed to mean anything?

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Uploader Comments (UsaSatsui)

  • 3:41 why does the screen flash right there? loading part 2 of the level, maybe?

  • @jeffthecoder It's changing over the color palette.

  • The Genesis version KILLS this, not because it has better graphics, but because it is more original and stylish. This just looks like a generic platform game.

  • @burrorojo19 I haven't played much of the Genesis version, but it seems like way more of a vanilla platformer than this game - this one throws in some RPG elements and a story. Of course, that doesn't necessarily make it better.

Top Comments

  • This was the BEST NES game ever. Hell, I think it might be one of my most favorite games ever. Especially, storywise.

  • I think it's obvious from the intro what striders are supposed to do.

    They shoot down helicopters.

    That's why Strider Hiryu is only class C, and the only one left when things go bad. Apparently he still thinks you can shoot down helicopters with a sword.

    The way I figure, when he got the message from Mousse Headroom at the base, he was just finishing the bathrooms and getting ready to polish the hallway floors.

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All Comments (130)

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  • Loved this game growing up. I know it gets shafted because people say it's not as good as the arcade/Genesis game but honestly I liked this one a lot more. The music is still awesome to this day.

  • Never realized how bad the english translated lol.

  • @IBOUGHTYAMOM ....WHO THE HELL NEEDS A WALK FOR MACH RIDER?!THE GAME HAS NO END!IT'S A DUDE ON A MOTORCYCLE THAT KILLS OTHER DUDES!LOL,YOU MADE MY DAY BRO

  • @burrorojo19 The Genesis version is basically a port of the arcade game whereas this version is based on the manga. So storyline-wise the NES version is totally different from the original arcade game and the eventual Sega port. IN fact, in this game Hiryu actually looks more like the modern incarnation of the character than he did in the arcade/sega versions.

  • The Genesis game was really great, but this one, even though it's not as good, felt so ambitious. It tried to be different and tried to do new things. That's what makes it so awesome.

  • @UsaSatsui Yeah, you're right, this one crosses the divide between platformer and RPG, and I always used to love when games were a mix (ever play some of the wonderboys?), but the arcade /Genesis Strider was so evocative and atmospheric, I loved it.

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