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University Project "Vengeance" Going into the Light

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Uploaded by on Oct 18, 2008

The first attempt at the outside enviroment in Project "Vengeance" , the outside is a complete contrast to the inside and has less lighting compared to the safe and more brighter feel and lighting you get inside the station.

The entire enviroment so far is around 50.000 polygons which is almost more than the entire region of Soleanna which i made in low poly for UT2004 also , shown in previous videos that came to a total of 66.000 polys for the entire level.

Key elements of this project are , Detail , lighting , enviromental contrast and realistic physics.

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All Comments (8)

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  • How many polygons does that render? Crysis has more then 2 million.  It's doubtful UT04 can handle that.

  • Not even Crysis has this many polygons in one place , it has alot yes , but not as much , they use alot of it on the terrain the rest is done with textures and bump maps , all mine is done with models only.

  • You've obviously never played Crysis.

  • I'll kidnap your babies.

  • Holy shoot. Truly incredible.

  • Amazing detail. Ive never seen so many polygons in one place. Well done.

  • Wow, that really is awesome!

  • JUST MAkes me jealus

    i mean such a very good models

    great work

  • holy shit awesome, just fucking awesome!!!!!

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