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Procedural Landscape on XNA Game Studio 3.0

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Uploaded by on Apr 25, 2009

{Procedural Landscape on XNA Game Studio 3.0}
{height map - from texture}

{welcome xnadev.ru}

{Dmitry Timofeev (general)}
{Most Valuable Professional (MVP) Visual C#}

Category:

Gaming

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (generalhi)

  • standart youtube collection

  • This looks nice, but i dont see where the "procedural" part of this landscape is, since you're using a static heightmap & texture.

  • Procedural grid

  • what is the song?

  • mega easy, comfortable!

    (except separate science: mathematics, geometry)

    song name - i'm not know

  • can you tell me where to learn xna?

  • xnadev ru (home)

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All Comments (13)

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  • how the fuck do i open this window?

  • Stunning at first, but I have to admit that watching it render swap like that drives me nuts (I dislike render swapping in general).

  • it could be useful with tessalation and procedural displacement

  • good idea of doing LODS, but i suggest you put the lod distance MUCH farther away lol.

    reminds me of the endless oblivion landscapes

  • this is a traditional Christmas song called "God Rest ye Merry Gentlemen"

  • whats the title of the music?

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