Nytro Game Engine - SSAO - Screen Space Ambient Occlusion
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Uploader Comments (nekitu007)
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Normal mapping, bump mapping, and specular it looks like. I could maybe do half of that in DarkBASIC. Those are some interesting shadows too. Are they baked once the object has settled to cut down on lag or something? It's all very advanced, and at this rate why do we even have raytracing?
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its all dynamic, ever-changing :), look up on google the SSAO word for details, normal mapping is kind of the same thing as bump mapping, bump is a heightmap, normal is a texture with normals XYZ->RGB
nekitu007 2 years ago