Mass Effect 2: Adept Guide / Reaper IFF (Adepting Through Insanity) Part 1
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All Comments (42)
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While it's true that if you use pull on unprotected husk, it's often instant kill. However I was able to setup some warp deonation in some cases. I know this for certain even tho the sound effect of warping/stripping a single target and warp detonation is identical I could clearly saw it was warp detonation in some cases that caused other nearby husks within the 5m or 7m radius to stagger or fly off depends on whether they're protected or not. If you're curious try it for urself to see.
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why did you get bastion instead of nemesis?
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An effective alternate strategy for using Singularity against Husks is to throw down a Singularity between you and the Husks and work on quickly strip their armor with a weapon right before they walk into it. At worst they will be delayed a bit until you can throw up another Singularity field.
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@fan977, Insanity. Zeed had a Mattock (can't remember what SMG Mordin had). I had the Revenant and area concussive-shot.
The husks were pretty easy: go to the "trigger" points then back up to a more defensible position. Use grenades, incinerate and concussive shots, then use the Revenant to mow down any stragglers. Wash, rinse, repeat. :)
The Scions were a bit harder, but spamming Viper incendiary rounds at their humps worked nicely (while using Mordin and Zeed as bait).
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@easuter I know your comment is old but were you playing this part on Insanity or a lower difficulty.
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I played as a soldier in ME2 and on this mission brought Zaeed and Mordin. Zaeed had inferno grenades maxed out and Mordin had incinerate maxed (both for wide area damage). Hardly had to fire a round before reaching the part with the scions.
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i didnt know that adepts could even use assult rifles
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When you get the mission to go and envestigate the collector-base, you will get weapon-training, for shotgun, sniper or rifle in the base. He chose rifle.
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@venom1277 It's based on a percentage of the total points available. Try doing all the sidequests first.
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@infections Ditto.. he is my preference for this mission, as he is awesome for melee even on hardest difficulty, and makes a good distraction as you say.
You mention that the handcannon is inferior to the predator in this situation. Out of curiosity, what situations fit each gun? I just usually switched to the cannon ASAP and used it for the rest of the game.
TheGreatMrKite 2 years ago
Hand cannon is superior when your going to be firing at a few heavy armored enemies. Example, YMIR's, a few Krogan, Harbinger. Predator is better when you going to be firing at a ton of light armored enemies like blood pack vorcha and husks. Light enemies usually require a few shots from the Hand cannon, but that weapon doesn't have enough ammo to do that consistently without forcing you to leave cover. The ROF on the predator is great when being rushed, and is more accurate when rapid shot.
ThatAverageGatsby 2 years ago
This is as always an amazing guide, as a previous poster has already said, would a Mordin+Samara combo be better due to the Area Incinerate+Singularity combo which I found useful on the brief husk rush on the Collector Ship.
vbdude006 2 years ago
After reviewing everything, Mordin would have probably been the best choice with samara. I really thought I'd need 3 throws, but I didn't actually use that many. I'd say thane was plenty good though, because his Viper Sniping just killed that husk armor and the scions. He's got the +50% damage bonus with it from his passive, so he's an absolute beast when combined with sniper upgrades and the fact that snipers do +50% damage to Armor. Had I given him the incisor, well... Overall I'd say a wash.
ThatAverageGatsby 2 years ago
I'd have thought Shockwave would be useful in this mission as it's close quaters most of the time and it's got a chance to deal a fair bit of damage.
ajw34307 2 years ago
Shockwave would be awesome on this mission, except that it has a 6 second instead of 4.5 second cooldown. For really playing at its best, the adept doesn't have nearly as much use for shockwave when singularity or area throw can do almost identical damage. However, if I was a vanguard, shockwaves would be flying left and right. Even any other class and I'd take Jack along for shockwaves.
ThatAverageGatsby 2 years ago