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Moving a Piston with Math #2

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Uploaded by on Apr 27, 2011

Five minutes of tutorial to explain how to add a (-z) into an expression :D

I've decided to make this sequel, of the tutorial "Moving a Piston with Math", after many people asked me how to let the cylinder's axle move up and down or rotate away from the center of the system (point O in the video);
in few words: how to write the equation of a "not centered piston".

Part #1: http://www.youtube.com/watch?v=-02mLcuNutQ

Done using 3d studio max 7.0

Obviously many thanks to the OverClocked ReMix for its awesome remixes,
like the one I used here:
"Doom II - Running from Evil Horde" by "Evil Horde"

___ITA______
Ho deciso di prolungare il precedente tutorial dopo che molte persone mi hanno chiesto se fosse possibile traslare l'asse del cilindro fuori dal centro del manovellismo.
Insomma, come ottenere un "manovellismo di spinta NON CENTRATO"; la risposta è matematicamente semplice: basta aggiungere la coordinata (z) dell'asse nell'equazione del moto.

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Uploader Comments (streincorp)

  • what is this software ?

  • @dreamwisperer as I wrote in the description, it's 3d studio max

  • @streincorp Thank's a lot....is it a designer program like AutoCad or a simulation-testing one ?

  • @dreamwisperer

    3ds Max? it's for 3D graphics, modeling, animation, simulation, renderings, it is used for games and films too! - like Maya, Blender and others... it is all about 3D and CGI.

    AutoCad is a bit constrained xD (oh, I mean for engineering stuff)

  • God, your solution is so easy !!!

    Great video you've done here : awesome tutorial !

  • @JoeLaFrite007 thanks

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  • AWESOME. Looks like that requires knowing some calculus? or physics..? xD

  • Davvero molto interessante!

  • wakka!! porka wakka! great thanks

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