Quake DS
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Uploader Comments (simonjhall)
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All Comments (78)
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They're making a Quake for DS/3DS, i believe.
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Found a TF DS video. PSP port is better though. Oh as get a 8GB card for the RAM, and put the QuakeGL files in the Quake and TF DS games. Makes them sharper.
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Could you install it to your DS (TF) and make a video?
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psp is more powerful but ds has been out like a year longer and has better games. PSP is very powerful, not many good games.
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A port from the computer version of quake by Id the same creators of enemy territories: quake and doom to the ds for a homebrew card like games n music for ds.
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wait. i dont get this. what is quake ds exactly?
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Is it fun on DS? Because SOMEBODY needs to make a video!!!
ohnny4 1 year ago
@ohnny4 I can't remember to be honest... I did implement an on-screen keyboard just for this game though ;-)
Malice was the game that I really wanted to play as a total conversion and that is definitely fun - I've put a video of that online too.
simonjhall 1 year ago
All that is needed now is a port of Team Fortress 1 (The Quake Mod that started CTF, Solo-Flag, and Class based MP)!!!
ohnny4 1 year ago
@ohnny4 The TF1 mod aldready works with QDS! You need a slot-2 RAM adaptor though.
simonjhall 1 year ago
Hey man thanks for this awesome port! I have a question though. Is there a special trick to get individual (unofficial) maps to display textures properly?
Every .bsp file i've tried placed in the id1/maps folder on both my M3 (mini sd slot-2) and Edge (new slot-1 card) have all come up with this generic checkerboard pattern (Even with the Exram build).
I know you probably put this project behind you by now but thanks again for this awesome (now portable) game!
soonieoonie 2 years ago
Easy, put the map in a pak file and number it sequentially after the other ones. Or, just add it into an existing pak file.
I'd use something like pak explorer to do this.
simonjhall 2 years ago