Real-Time Neuschwanstein Environment Castle UDK
Uploader Comments (CreativeMatter1)
Top Comments
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I don't mean to insult you with this question or anything, but, would you be so kind as to provide a .udk of this level for benchmarking/educational purposes?
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Reminds me of Oblivion...
All Comments (194)
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I have a project of Maya, Modeled in maya using custom CGfx shaders..like yours but I have no idea how to make the environment for it by UDK. May can you help me?....link of tutorial..I really want to make my project like this final result. it's really amazing ( yours)
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I BEG you to do a tutorial for us! I want to create levels with this kind of quality!
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Wonderful work!
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Mother of God
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I am so jealous right now!! Amazing well done!!
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very nice
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Beautiful work dude, hopefully i can get to this level of production soon... good stuff!
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Were getting UDK on halo 4 BABY!
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This is a good shit. Can you still be able to use UDK to make RPG for MMO?
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1 Wanker on the board! :D
How in the world did you make such a massive environment! Did you run into performance issues? Are you using a very high end gaming computer? Did you go beyond LOD's, to make sure that the environment would run well? etc. This is amazing!
P.S. I don't actually know how well an average gaming computer could handle this, because my (allegedly good) computer is shitty when it comes to games. lol. I can only go so far with UDK, but I'm getting a new PC.
Matchewawa 9 months ago 7
@Matchewawa
I have an Nvdia GTX280, a good graphics card not a very high end one. And the scene runs between 40 and 120 fps. One of the "secrets to run massive secenes is to reduce the ammount of shaders. Each visible shader (or material) will create a draw call and use memory. You can have a scene with a million triangles and just one shader, maybe you could even render 2 million or more.
CreativeMatter1 9 months ago 8
The massive terrain with mountains (25k triangles) only uses one shader that blends four textures with vertex colors. The terrain near the castle uses 4 shaders, It worth the cost because is closer and allows me to show more detail and variety. All the castle's white stone is just one shader, the roof... just one shader and so on.
CreativeMatter1 9 months ago 6
There is no more than 40 shaders in the whole scene.Some UDK maps have more than a hundred materials and use Lods, occlussion and other tricks to reduce the cost in some other way.
But as you say, this scene would'nt run in a shitty machine. You would need a good one but not an exeptional one.
CreativeMatter1 9 months ago 3