GTC 2009: Bugatti Raytracing demo
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All Comments (59)
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-1- don't use Micro$oft Windoze
-2- use OpenGL-based 3D API instead of Micro$oft Direct3D
-3- make use of of several CPUs not just 1 CPU core/process
but still console gaming on a crappy FailHD TV with very low 24-30 FPS, makes a game comparable to movie, not a real game. But then again, most modern Games are in fact a "interactive b-movies" without offering a real challenge.
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@GagyiLaszlo because, ps3 have an operatube system very light, and requieres less power, but still is a shit, me too and i dont know how they can put more games in that shit consoles
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@GagyiLaszlo By making the "maps" much smaller and make the games in DX9 ;-)
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@GagyiLaszlo the graphics on that games looks fine but the true behinde that is that they use lower graphics settings lower resulution textures and some other lower shit but they use a smooth particle thing like in GTA IV and shinny reflections. That is the true :).
You can test it.
I have a PS3 and a XBOX 360 but xbox doesnt work any more ^^
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You are some stupid asshole.. compare a console to a videocard? Cell is the power in the ps3,not the RSX,dumbass.
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@GagyiLaszlo virtual drives my friend, virtual drives.
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@GagyiLaszlo no operating system and different architecture of course
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amm
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Ad many said before, consoles do not really do 1080p + resolutions plus, they don't need to deal with Direct X extra layer of software.
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@GagyiLaszlo lower resolution and the ability to use the gpu fully because you know it in detail. if you program for a pc you never know what hardware youre going to find.
... and i've read that the PS3's GPU is a modified 7900. It brings to question: how the f*** do they make games look so good on such weak hardware ?!
GagyiLaszlo 2 years ago 12
3 ps3s in not even equivalent to one gt200
calvinjaramillo 2 years ago 11