This project demonstrates the use of opengl model view transformations , projection, camera , texture mapping, fast rendering of l This project demonstrates the use of opengl model view transformations , projection, camera , texture mapping, fast rendering of large triangle meshes, animation, Minkowski Morphing, twisting deformation, picking using Z-buffer, shadows, lighting. The user interface is basic but within minutes we can create complex hierarchy of mobiles hanging as show in the accompanying image. The created scence can be saved and loaded.
Download VC++ Source Code and Technical paper at
http://vvillyvenky.googlepages.com
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