A new Crysis FGPlugin flowgraph node. Detects world position of the current water surface, as well as the players relative position to it.
The video shows off the node in use to simulate character wetness in one of my upcoming mods.
Note that the glitchy water at the beginning was simply a misplaced particle effect.
Todo: Detect water flow speed, player head water level, depth and other properties.
Thread can be viewed at the following url: "http://crymod.com/thread.php?postid=566051#post566051"
Note that this is my very first experience with C++
Also notable of the video: Custom motionblur shader.
Wow! It feels like Uncharted and I didn't we could play as the model.
shletten 2 years ago
sweet!
l4gg3r92 2 years ago
Nice :)
dortmunder014 2 years ago
Nice!
Alien595 2 years ago
Very good Man!
Xigmatek 2 years ago
Nice
ALLAHmagDICH 2 years ago