Change Player Size
Watch this video in a new window

Cryengine 3 - Global Illumination

Movie: Global Illumination from Crytek's Siggraph presentation. It shows the new lighting technology in Cryengine 3  
 
Customize

QuickList(0)

Upgrade to Flash Player 10 for improved playback performance. Upgrade Now or get more info.
133 ratings
Sign in to rate
74,198 views
Want to add to Favorites? Sign In or Sign Up now!
Want to add to Playlists? Sign In or Sign Up now!
Want to flag a video? Sign In or Sign Up now!

Statistics & Data

Loading...

Video Responses (0)

This video has no Responses. Be the first to Post a Video Response.
Sign in to post a Comment

Text Comments (140)   Options

Loading...
joseinasio (1 day ago) Show Hide
 0
Marked as spam
OMFG, ten years ago, playing Crash Bandicoot on PSX and now that quality. Really unbeliabable
heavypeki (3 days ago) Show Hide
 0
Marked as spam
is this 3ds max? game developers use 3dsm for modeling?
whitescape (5 days ago) Show Hide
 0
Marked as spam
this is unbelievable... with either vray or mental-ray, each frame would take at least 5 mins to render! and its being calculated in real time! OMG!
can we know the machine specs pls?
windheavenX (1 week ago) Show Hide
+1
Marked as spam
you obviously dont know what your talking about...i also use 3dm and c4d as an architect...you realise static renders realistic images are easily attainable...for an interactive realitime render where one would be able to walk in and out spaces, this is breathtaking...imagine its commerical and business applications. Clients would be able to interact and view in their projected buildings at this quality..would mean great things for sure
chorinicpker (4 days ago) Show Hide
 0
Marked as spam
take your knowledge and encode crysis 2 for the ps3. so it will look better then wanna be gaming machines
multipoly210 (1 week ago) Show Hide
+1
Marked as spam
seems too dark, i would think with GI that alot more of the scene would be lit up
KillahMate (1 week ago) Show Hide
 0
Marked as spam
Yeah totally, it's pretty obvious the light bounces only once. Even just two bounces would have been a massive improvement, this isn't really good enough compared to the Geomerics stuff. Also the dynamic range isn't very impressive. Basically the whole thing is too dark.
cssima (1 week ago) Show Hide
+4
Marked as spam
@InSaneTK Even renderers like Mental Ray and VRay need development... But you have to remember that this is all rendered in real time as where to a normal 3D Scene you spend hours and days for animations lasting only a fraction of that time. So I'd say you're pretty ignorant as this is incredible simulation..
InSaneTK (1 week ago) Show Hide
 -2
Marked as spam
I know its a technical achievement, but at this stage i would never want to put it in a game, it doesn't look good, it looks burned out and over-saturated. Really looks like it needs gamma correction. The cry engine has a lot of advanced stuff that is really successful, but this one isn't yet in my view.
redzionator (1 week ago) Show Hide
+1
Marked as spam
@cssima
I would have to completely agree with cssima

Would you like to comment?

Join YouTube for a free account, or sign in if you are already a member.