How to Pick up Weapons in Blender

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Uploaded by on Mar 20, 2010

Requested by DEADDUCKGAMES

How to pick up a weapon on the ground and use it.

Sorry there's a bunch of game logic so it can get confusing to follow but the best you can.

Comment and Request !!!!!

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Uploader Comments (BlenderPenguin)

  • Wow i work for Deadduckgames, I searched this up, and it says requested by deadduckgames! hahaa!

  • @Tazy50 Yeah I helped him with a lot of stuff they put in their games

  • How did you make it so you could aim with the sniper please tell me i badly want to know!!!

  • @2good4youboi I already made a tutorial for that :D go check out my channel and find it

  • Dude... how do you get rid of gravity for a bullet because if i get rid of the phisics i cant make it collide witha enemy can you help

  • @Ironmanfan147 keep the gravity on but have an "always" sensor attached to the bullet making it go up. tweak it so that it matches gravity and stays in the air. ooooooor use the other method using ray sensors for guns. its in another video of mine

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All Comments (25)

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  • so the property becomes true when you're a certain distance from the sniper, but when you leave that distance does it stay true so you can switch weapons whenever, or does it return to false so you can't switch whenever?

  • Respond to this video...  I can refer you to it if you want?

  • @2good4youboi again pressing the down arrow twice and changing the logic by adding sensor controller and actuator to KEYBOARD,AND,F-CURVE connect them change keyboard to which ever key you want to zoom in with and change change the ending frame on f-curve to 21 sorry I just reread it and realized how confusing I was! I just applied properties from MetalX1000 doors tutorials

  • @2good4youboi you could use an f-curve property by selecting either the camera or the weapon, pressing i selecting locrotscale pressing up arrow twice then moving the weapon/camera to a zoomed in mode(camera closer to scope) pressing i again and selecting locrotscale

  • how can I pick up a weapon with a key !! for example when i get near and press "E".

  • Hey man.

    I've done everything exactly the same, but when I get near the weapon, the Near sensor seems to not work, and the "HaveSniper" property is still "FALSE", even when I'm right next to it (as shown in the Debug). Any ideas on what I'm doing wrong? The only thing I did differently was import the Sniper's COLLADA file, as duplicating it messed up my animation for when "HaveSniper" was "TRUE" (changed manually...)

    Thanks.

  • @BlenderPenguin cool ! :P

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