Battlegroup Bridge Crossing PT 2 From crossing to Objective

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Uploaded by on Jun 2, 2009

ABOUT THIS PRESENTATION:

-Made with Steel Beasts PRO
-Recorded with FRAPS
-PC: total piece of garbage Dell laptop
-About the tin can game sound: see above
-Edited on a Mac PowerPC 12

TACTICAL NOTES: the actions of the Engineer elements are doctrinally correct. The actions of the armour, infantry and supporting elements are rudimentary representations of their role in time and space during a Battlegroup level bridge crossing.

PRODUCTION NOTES: The entire Battlegroup was scripted down to the last vehicle using the in-game scenario editor. We then recorded the entire thirty minute exercise live with FRAPS as it played out, moving the camera around to catch the action. A second recording caught the entire AAR. Very little manual control of units was needed save for the actual bridge crossing as some shrubs set off collision detection in the AI.

From further experience making training videos, the best way to build these is not, in fact, to build them. Use a team of operators and act as director moving the in-game camera while commanding your operators to move where you need them to get the shots. The trial and error required to build a scenario this large, so that every unit does precisely what it's supposed to do, is a truly masochistic exercise.

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Uploader Comments (428ghost)

  • Whats that game?

  • @R31CH Steel Beasts Professional Edition

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All Comments (3)

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  • Roma Victor!

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