Aaron Coday / EMEA Visual Computing Enabling Manager, Intel GmbH
"Multi-threading made easier through Open-Source Threading Building Blocks”
Multi-threading has become a stable of modern programmers vocabulary, however it still presents challenges to the most seasoned programmers. Ensuring your multi-threaded design continues to scale from Dual-Core to Quad-Core and even more is a big challenge. Threading Building blocks provide a task abstraction that generally leads to better scheduling and load balancing. Additionally, the Threading Building Blocks help to reduce synchronization by design and by more efficient
synchronization primitives. We’ll review the Threading Building blocks and show a real world case where Threading Building Blocks were applied to a demo game application.
http://www.coday.org/
http://www.intel.de/
Aaron currently leads the team of Application Engineers at Intel working with gaming and graphics ISV’s in EMEA. After graduate studies at UIUC in Compiler Design, Aaron joined Intel in 1999. He has held several positions including R&D engineer, Compiler Engineer, Post-Silicon Validation engineer and Application Engineer. In his current role, he and his team works with ISV’s throughout EMEA to ensure Intel’s platform continue to deliver the best gaming and graphics experiences.
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